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Moving, Playing, Storytelling: The Uses of Trayectopia to Situate Mobility Experiences in Urban Design, Planning, Teaching, and Research

Research output: Contribution to journalArticlepeer-review

Abstract

As a pedagogical and ludic tool, the game Trayectopia1 was designed to engage the complexities of everyday mobilities through storytelling. In this paper, we explain storytelling, games and ludic initiatives in urban planning processes, the conceptual basis for Trayectopia, and how to play the game. Trayectopia contributes to a more situated form of urban and design and planning by incorporating multiple knowledges—particularly those emerging from diverse mobility experiences— into the process. Including new stories is crucial to new forms of thinking to address complex and fast-changing urban planning challenges.

Original languageEnglish
Pages (from-to)21-39
Number of pages19
JournalTransfers
Volume13
Issue number3
DOIs
StatePublished - 1 Dec 2023

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • Chile
  • ludic participation tools
  • mobility experiences
  • storytelling
  • urban knowledge
  • urban planning

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